#ifndef _FLOWERMONSTER_H_
#define _FLOWERMONSTER_H_
#include "GameObject.h"

#define MOVEUPSPEED 1
#define MOVEAREA 100
class FlowerMonster : public GameObject
{
private:
	D3DXVECTOR2 highestPos;
	D3DXVECTOR2 lowestPos;
	bool isUp;
	bool canUp; //Neu mario o tren thi ko dc update move up
	float timer; 
public:
	FlowerMonster(D3DXVECTOR2 position,EState state);
	virtual ~FlowerMonster();
	virtual void Update(float dt);
	virtual void Draw();
	void SetCanUp(bool);
};

#endif